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- 21/9/96
- ================================================================
- Title : deathX
- Filename : deathx.bsp
- Author : John Cook
- Email Address : cookj@yallara.cs.rmit.edu.au
- Description : TeamFortress v1.21 Quake Map
-
- Additional Credits to : Robin Walker
-
- Check out the TeamFortress homepage at:
- http://minyos.its.rmit.edu.au/~cookj/index.htm
-
- ================================================================
-
- * Play Information *
-
- This map does not work properly without the
- TeamFortress v1.2 QuakeC patch, which can be downloaded from
- http://minyos.its.rmit.edu.au/~cookj
- or from ftp.cdrom.com
-
- Single Player : No
- Cooperative : No
- Deathmatch : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Quest, Edit
- Known Bugs : None
- Build Time : Lots
-
- * Other Info *
-
- It's a capture-the-flag map designed to be
- played by two teams.
-
- There is a flag in the center of the map, which must be captured and
- returned to the players base.
-
- When someone has the flag they glow, move at half-speed, and are prevented
- from entering some sections of the map.
-
- It is difficult for a player to enter an enemy base, due to the defences.
-
- There are resupply points under the ramps in each base.
-
- It has not been tested in a team game, some please mail me about
- any problems with the map.
-
- How to use this map:
- Copy the deathx.bsp file into your quake\id1\maps
- directory. Then run quake.
- In the console, type "map deathx" (without the quotes)
-
-
-